Classic Topology Experience

This document describes the Classic (old) topology experience, which is visible on the Cloud Fabric > Topology > Overview page if:

  • The Old Topology Experiences toggle under Settings > Configuration > General is On (it is Off by default).

  • The New Topology Experience toggle on Cloud Fabric > Topology > Overview is Off.

Creating and Saving Topology Filters

Create filters to narrow down the network constructs to include in your topology maps and save the filters to your local system.

To create and save filters for topology, use the following steps:

  1. In CoPilot, go to Cloud Fabric > Topology > Overview.

  2. In the right-hand pane, click the Toggle Filter slider.

  3. Click Load Filters to load a saved filter. If there are no saved filters, you must add filters and then save them.

  4. In Add Filter, select a key and value to filter on. You can apply any number of filters to a given filter group.

  5. In Filter Group Name, assign a name to your filter/filter group.

  6. Click Save.

    The filter is saved to your local system.

    When you want to view the topology layout for this filter, click Load Filters and select it from the list. If you load more than one filter, the layout of all of them is displayed in the map.

    After a filter/filter group is loaded, you can edit or delete it.

Searching and Filtering for Cloud Native Custom Tags

Search and filter for custom tags you created in your cloud provider environment for your VPC/VNets and instances.

This feature is available starting from Controller release 6.6.

To filter for cloud native VPC/VNet tags and instance tags, use the following steps:

  1. In CoPilot, go to Cloud Fabric > Topology > Overview.

  2. In Network view, click the Toggle Filter slider to enable the topology filter editor page.

  3. From the Add Filter list, under the CSP Tags category, select the cloud native tag to filter on.

Topology Map

This section describes physics options for the classic view of topology map.

Topology Physics Options

This section describes the physics options that control how objects move in the network topology map.

Topology Physics Option Description

Physics Enabled

Enable or disable physics effects in the topology map. Deselect this option if you do not want objects to move on their own and have them stay in the location you place them (when you click and drag them there).

Smooth Edges

Enable or disable smooth edges for objects in the topology map. Deselect this option if you do not want the lines between the nodes to be smoothed. Smooth edges are more computationally expensive but they produce better layouts.

Node Repulsion

Controls how strongly the objects in the map repulse other objects that come near them. The higher the value, the more force applies to the repulsion field around each object.

Central Gravity

Controls the force by which all objects in the network are pulled to a center of gravity in the topology map.

Spring Length

Controls how far apart objects appear from each other when they are moving or at rest. The edges are modelled as springs.

Spring Constant

Controls how quickly objects go back (spring back) to their original position after they are dragged and released. The higher the value, the more quickly the objects spring back into place.

Dampening

Controls how much the moving of objects (in one physics simulation iteration) carries over into moving objects again (next physics simulation iteration). The higher the value, the more velocity of movement carries over into moving subsequent objects.

Max Velocity

Controls how long it takes for objects to stop moving after they are dragged and released. The higher the value, the more time it takes for objects to stabilize (stop moving) after having been dragged.

Min Velocity

Controls how long it takes for objects to stop moving after they are dragged and released. The higher the value, the less time it takes for objects to stop moving after having been dragged.

Interacting with Topology

Objects on the topology maps support drag and drop. You can click, drag and drop resources to reorganize the objects.

You can multi-select objects for drag and drop by holding control/command key and selecting.

  • Toggle filter

    Enable the filter editor page where you can create and save your own topology filters and filter groups, load them in the map, and edit or delete them.

  • Search

    The search box allows you to filter the objects that are plotted on the topology.

  • Filter

    Filter menu offers the option to hide/show different categories of the objects to ensure the topology shows only what you care about.

  • Layout

    You can save and reload layouts in the topology using the layout menu. If you prefer the topology to load a default layout, you can select one as the default.

  • Physics options

    By default topology objects are organized using physics engines. This menu allows you to configure physical gravity settings that manage the placement of objects. You can adjust different parameters, or turn the physics off completely for complete control over placement of the objects.

Stateful Representations in Topology

Connectivity elements in Topology reflect the state of the object:

  • Connections between Aviatrix gateways are drawn with color codes representing the status of their connections.

  • Aviatrix gateway icons represent the state of the gateway. A gateway that is down is shown as a black line.

  • Tunnels statuses are shown with green or red lines, representing the status of the link.